First project I helped worked on in GD1. I did just about all the programming and design of the level. The game is multiplayer with one person controlling the kid with the arrow keys (hold a direction to charge and release to slingshot the kid in the direction chosen) and one person controlling the manager with WASD. Both players need to pick up power ups in order to either clean or dirty up parts of the convenience store. If more places are sparkling than dirty at the end of the game, the manager wins. If both are equal, they tie. Otherwise, the child wins. The manager can run into the child to stun them for a bit of time, and the ropes around the store slingshot the player in the direction that the spring is facing.

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